Lined up weapons better in general according to vanilla. Fixed the AK icon for Icon Override and DLTX options thanks for the report. Thanks to Marq0 and Haruka for their input on many of these armor changes. V3.1.0 : Changed most armor kinds but exolights and proto-exos, Embrace the Boots. V3.0.3 : Bandit SEVAs were inverted, thanks Marq0! Remade: Assault Vests, Berills, Explorer Suits and Trench Coats boots side and orientation to fit the boots on the before mentioned armors, more armor changes will come later. Changed a few armors, hopefully they all should look different now. Fixed some misc items that had wrong icons assigned. ![]() V3.0.2 : I forgot bills existed for a minute, so they're covered now. V3.0.1 : Minor fix for Artefact Containers icons, they will all be covered properly in Icon Override version. V3.0.0 : All icons (I believe) are done, thank you all for your support. Introducing also amazing changes made by Dux Fortis on his amazing mod Dux's Innumerable Character Kit!. V2.3.2 : Touch-ups to armors and helmets. V2.3.1 : Removed the mipmaps from guns and attachments, sorry! Entirely new mutant parts and meat icons, inspired by New mutant icon parts, check them out! V2.2.1 : Mistakenly set the armors texture width, fixed for dx8 now, sorry! I'll add a New mutant icon parts alike version to mutant parts next. Helmets still not sorted out! will get it to. V2.2.0 : Helmetless armors are in, new mutant icons thanks to Blackgrowl amazing assets. Will sort out helmets and helmetless armors next update. V2.1.1 : Forgot to show the backpack layer in PS, my bad. V2.1.0 : Icon Override script update, added all vanilla armors, and helmets will come next. Optionally, you can choose the entire icon file replacement in the fomod, make sure to read! V2.0.0 : Icon Override update, all icons have been separated into modules for max compatibility with your favorite icon mod. EFTMO Adaptation and all EFTMO meds have been newly rendered. Major changes on Artefacts, no more post edits, they're now vibrant, the way I rendered them, changes to Bat, Beacon, Bubble, Chain, Claw, Compass, Dragon's Eye, Flame, Generator, Gravi, Heart of Oasis, Kolobok, Lamp, Moonlight, Soul. Another med color change, new Adrenaline, Cheese Kits from FDDA. Fixed orange tinting on the tech and med kits. V1.1.1 : Due to some requests, my ammo and mutant icons are in all the options, minor med tweak. ![]() V1.1.0 : Huge update featuring: Ammo Icons (Vanilla and Grok's Ballistics versions), Weapon Scopes and Silencers, Grenades, NVGs, Knives and Axes, All Guns fitting vanilla positions for better attachment matching, Patch for Arti's Streamlined Upgrades (Recommended) Indicators and some minor icon adjustments. V1.0.3 : Did an Oopsie and somehow got rid of an icon i shouldn't have. LLMC edits (hopefully less of a dead look), IAM, AAM, AAC, Camelpack, Kevlar, Plates and Cooler addition. V1.0.2 : PDA and Battery Edits, Transparent artefacts enhanced to be a lot more noticeable and in match with the others. Including compatibility with EFTMO, but you don't need EFTMO to run EFT like icons.Īs well as a patch for KronQ's Exoseva mod, check it out! Indicators are provided through a patch that works with Dynamic Icon Indicators. Install through MO2! the mod now comes with a FOMOD. I originally only wanted to do artefacts since they've always bothered me,ĭidn't look like how they look like in game, so I wanted to make them look like so.Īll items have been covered, remember not all items have a world model so I filled the empty spots as best as I could, with free assets online and assets I've bought during this time. I took some color liberties on some items, since some of them share the same models. The item icons should match their world models (the vast majority at least). Newly rendered icons! I used Anomaly assets for the majority of them, still all icons have been covered!
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